Maddieman's Linkage

Some of the more useful links I've found in the past.

Recommended

Game Matters

Scott Miller's weblog (Owner/Partner of 3d Realms). One of the best resources I've seen for game design/industry; with articles covering both aspects in the design and marketing/business side of the industry. The article on how Max Payne was positioned as a character-led franchise from the get go is an eye opener. Also contains a lot of good links and (mostly) games industry related book reviews. A goldmine for pro game designers and modders alike, in my humble opinion.

World Of Stuart

There comes a time in your life when you realise that the "Official" magazine for whatever console you own, doesn't quite cut it anymore. Mine was when the "Official" Nintendo magazine's "reviews" were reduced to one sentence caption's, all games scored over 90%, the word "your" was religiously replaced with "yer", and free Pokemon stickers became the norm.

The chances are, if you followed UK games journalism during the past decade, you'll have come across the work of Stuart Campbell. You'll have also noticed the rather blatant decline in quality print magazines over the last five years or so; most recently with the whole Driv3r scandal. Thankfully Woos strives to preserve the journalist integrity we were used in the golden age of game's mags.

This site offers a nostalgic trip back, with a massive archive of articles and reviews featured in magazines like Amiga Power, Gamesmaster, Total, Edge, N64, PCZone, PCGamer, as well as the Teletext favourite 'Digitiser' (to name barely a handful). The site is updated regularly with lengthily, well-written, and somewhat cynical articles from an insider's perspective. . Not for those who are afraid of large word counts, easily offended, and/or subscribe to the Official Playstation magazine.

General

Evolution -- StratonAce is one of the few mappers I admire. A truly great asset to the community and always delivers 150%.

SteveRoyer.com -- The homepage of our former RW character modeler, now pro game developer, Steve Royer.

MPHQ -- FileFront Download Index -- I try to make it a habit to download every new mod available. Good or bad -- I've probably tried it. Alright, maybe not all of 'em, but there are some real gems in there if you route around.

Games Industry

Breaking In

A good website offering advice for wannabe designers such as myself, for breaking into the hallowed videogame industry. Includes an extensive list of career paths, developer profiles, and resources.

Gamasutra

Highly well known and respected site, mainly aimed at pro game developers, but includes sections for those trying to break in. Includes lots of in-depth articles on game design and practices.

Max Payne Modding Resources

3D Realms - Max Payne 1 Modding Section

3D Realms - Max Payne 2 Modding Section

The Official Remedy Tutorials -- Essential reading, you should attempt these before trying anything else

My RasMaker tutorial -- Quick step by step on how to use RasMaker.

Aavenr's Digital Playground -- Some very good MaxEd tutorials that follow on from the official Remedy ones. Also contains an excellent animation tutorial which complements mine -- generally written from a mapper's perspective. Not been updated in over a year, but still a very good resource.

Useful 3DR Threads

Snowboard Hell -- One of Remedy's gameplay mappers, mixuk, talks about planning level design, and critiques several modding efforts.

General Resources

Chumbalum Soft -- Milkshape 3D -- Almost an essential download

Polycount -- Good 3d low-poly modelling/skinning resource.

Rusty Widget -- Great 3d Design & Illustration site; some excellent resources and links

 

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