New ShootDodge™ Techniques

Now along with your diving shootdodge skills are 3 additional techniques -
"drunken style" shootdodging, “aerial” shootdodging, and the “swan-dive” shootdodge. A special technique, available with the swan-dive is the ability to shoot from a prone position after the dodge. Finally, you also have the ability to shootdodge off walls – more on that later.

Drunken

When using single handed-guns (i.e. handguns or smgs) you can perform the leaning “drunken” shootdodge technique from a stand still position. The drunken shootdodge has the advantage of easier aiming, since you’re not soaring through the air, but at the cost of making yourself an easier target to the enemies.

TIP: The drunken shootdodge is best used in a one-on-one situation, as you can effectively "lean" out of the way of incoming bullets while having enough time to take out your single opponent.

Swan-Dive / Prone

When you’re equipped with single-handed guns (i.e. handguns or smgs), you can now perform the special swan-dive shootdodge technique given a running start. This replaces Max Payne’s standard shootdodge.

While similar to the old shootdodge, the swan dive ends in a roll, enabling you to continue shooting from a prone position (ala MP2). To do this, hold down the direction key (left, right, forward or back) during or after the dodge to stay prone, and press shoot to fire your weapon. Releasing the direction key any time after the roll will let you get back up on your feet.

TIP: You are at your most vulnerable towards the end of a shootdodge, so use the prone shooting to get you out of a jam, but remember that in doing so you make yourself a stationary target.

Aerial

When you’re using two-handed gun (i.e. shotgun or rifles) you can do your regular diving shootdodge from a stand still position; but will now do your high amplitude aerial shootdodge if given a running start.

The aerial shootdodge has the advantage of making you a very difficult target to the enemies, since you’re flipping through the air, but at the cost of making it more difficult for you to aim.

TIP: The aerial shootdodge is best used in an open area against a group of enemies, since the enemies will have a harder time getting a good shot while at the same time you will have a higher plane of view with which to shoot from.


Wall Running/Jumping

Now along with your evasive flips and rolls, you have learned the skill of wall jumping and wall running. These acrobatic skills make you an almost impossible target for the bad guys, so learn them well and they will get you out of many sticky situations.

Basics

Wall Jump
By doing a forward jump directly into a wall, you can launch yourself off the wall and into a back flip. This is a good way to turn the tables in the event that you have a persistent pest on your 6.

TIP: In the absence of a wall, you can instead perform a wall jump off of an enemy, often with devastating results. Master this technique for a clean and easy way of taking down weakened opponents.

Wall Run/Flip
By doing a forward diagonal jump directly into a wall, you will run for few steps along the wall and then kick-flip off of it. This manoeuvre can often get you across a room under heavy fire, or get you around enemies in tight corridors.

TIP: You may also be vulnerable while running up the wall, so watch out for open spaces and long range enemies.

Wall Flip Shootdodge
This is arguably the most stylish and powerful shootdodge technique to master -- allowing you to unload into unsuspecting enemies while cart-wheeling through the air. After you kick-flip off a wall from a wall run (see above), you will be able to freely aim and shoot like a normal shootdodge.

This devastating manoeuvre gives you both the advantage of height and speed, making you almost impossible to hit. However, as you might expect, it makes aiming difficult without the aid of Bullet Time.

TIP: This is the ultimate shootdodge, and as a result, requires great concentration. Be sure to hit bullet-time before you kick off the wall, or it could all be over before you know it.

Continue to The Basics