New
ShootDodge™ Techniques
Now
along with your diving shootdodge skills are 3 additional
techniques -
"drunken style" shootdodging, “aerial”
shootdodging, and the “swan-dive” shootdodge.
A special technique, available with the swan-dive is the
ability to shoot from a prone position after the dodge.
Finally, you also have the ability to shootdodge off walls
– more on that later.
Drunken
When
using single handed-guns (i.e. handguns or smgs) you can
perform the leaning “drunken” shootdodge technique
from a stand still position. The drunken shootdodge has
the advantage of easier aiming, since you’re not soaring
through the air, but at the cost of making yourself an easier
target to the enemies.
TIP:
The drunken shootdodge is best used in a one-on-one situation,
as you can effectively "lean" out of the way of
incoming bullets while having enough time to take out your
single opponent.
Swan-Dive / Prone
When you’re equipped with single-handed guns (i.e.
handguns or smgs), you can now perform the special swan-dive
shootdodge technique given a running start. This replaces
Max Payne’s standard shootdodge.
While
similar to the old shootdodge, the swan dive ends in a roll,
enabling you to continue shooting from a prone position
(ala MP2). To do this, hold down the direction key (left,
right, forward or back) during or after the dodge to stay
prone, and press shoot to fire your weapon. Releasing the
direction key any time after the roll will let you get back
up on your feet.
TIP:
You are at your most vulnerable towards the end of a shootdodge,
so use the prone shooting to get you out of a jam, but remember
that in doing so you make yourself a stationary target.
Aerial
When
you’re using two-handed gun (i.e. shotgun or rifles)
you can do your regular diving shootdodge from a stand still
position; but will now do your high amplitude aerial shootdodge
if given a running start.
The
aerial shootdodge has the advantage of making you a very
difficult target to the enemies, since you’re flipping
through the air, but at the cost of making it more difficult
for you to aim.
TIP:
The aerial shootdodge is best used in an open area against
a group of enemies, since the enemies will have a harder
time getting a good shot while at the same time you will
have a higher plane of view with which to shoot from.
Wall Running/Jumping
Now
along with your evasive flips and rolls, you have learned
the skill of wall jumping and wall running. These acrobatic
skills make you an almost impossible target for the bad
guys, so learn them well and they will get you out of many
sticky situations.
Basics
Wall Jump
By doing a forward jump directly into a wall, you can launch
yourself off the wall and into a back flip. This is a good
way to turn the tables in the event that you have a persistent
pest on your 6.
TIP:
In the absence of a wall, you can instead perform a wall
jump off of an enemy, often with devastating results. Master
this technique for a clean and easy way of taking down weakened
opponents.
Wall
Run/Flip
By doing a forward diagonal jump directly into a wall, you
will run for few steps along the wall and then kick-flip
off of it. This manoeuvre can often get you across a room
under heavy fire, or get you around enemies in tight corridors.
TIP:
You may also be vulnerable while running up the wall,
so watch out for open spaces and long range enemies.
Wall
Flip Shootdodge
This is arguably the most stylish and powerful shootdodge
technique to master -- allowing you to unload into unsuspecting
enemies while cart-wheeling through the air. After you kick-flip
off a wall from a wall run (see above), you will be able
to freely aim and shoot like a normal shootdodge.
This
devastating manoeuvre gives you both the advantage of height
and speed, making you almost impossible to hit. However,
as you might expect, it makes aiming difficult without the
aid of Bullet Time.
TIP:
This is the ultimate shootdodge, and as a result, requires
great concentration. Be sure to hit bullet-time before you
kick off the wall, or it could all be over before you know
it.