Damage System

Like many games in the fighting genre, Katana has a sort of localised damage/attack system. All attacks in Katana fall into the following five categories which dictate both how enemies react to injuries and how they guard against them.

Horizontal Strike
This includes attacks to the abdomen and upper torso; with a cutting or slashing movement from left to right, or vice versa. This is effective for hitting multiple opponents, or preventing an enemy from running around you.

Vertical Strike
Normally a cut or slash in a downward motion, aimed at either the head, or shoulder. Often the power of such an attack will break most defences, but can be easily avoided. This is ideal for single opponents, and for starting the most powerful combos.

Stab / Thrust
This attack is primarily aimed at the abdomen or heart to quickly and efficiently take down an opponent. This is often a fast attack, and difficult to block; but is relatively easy to dodge since it focuses on a single aggressor. It will not start combos, but may leave a character open for further punishment.

Head
This focuses on all attacks aimed at the head or neck, causing fatal injury if not blocked or dodged. Consequently, the head is probably the most heavily defended and armoured area of the body. Just be sure to watch your own neck.

Power
This covers a range of powerful attacks that will send the enemy tumbling backwards. Some power attacks are unblockable.

 


 

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