
Katana
and Kung Fu
Your
now have a "Katana", that, once selected, will
change your offensive from a gun-toting ballet into a sword
slashing, butt kicking combat frenzy. Like Kung Fu, your
Katana will always be by your side, and in some situations,
you may still be able to use it without having to select
it (see gun-katana™ section).
Although
your kung fu is strong, many of the bad guys are still carrying
guns and other weapons, so appropriate styles of attack
should be adopted if you are to stand a fighting chance.
Basics Techniques
When you have the Katana selected, you will have 3 sets
of basic attacks at your disposal - jabs, jump kicks and
katana attacks. There are also two special attacks designed
for specific situations.
Hilt
Jabs
Not your most traditional Katana attack, but sometimes enemies
just get too close for comfort -- rendering your katana
blade an ineffective weapon. Jabs are quick, rapid fire
attacks that smack the hilt of your Katana into an enemy’s
face. They can be thrown at any time and that are easily
aimed. Although jabs do not cause a significant amount of
damage on their own, they cam stun the enemy and provide
easy follow up for bigger hits or COMBOS. To jab, simply
press the shoot button.
Jump Kicks
Jump kicks are much more powerful, but much slower attacks
that can only be launched from a running start. Although
sometimes a single jump kick is enough to take down an enemy,
they are more difficult to aim and they do not link to COMBOS.
You
have three basic jump kicks: a forward flying kick, a left
jump spin kick and a right jump spin kick, which are performed
respectively by running either forward, forward-left or
forward-right and then pressing the shootdodge button.
Splits
Kick
You now have a special kind of jump kick called the Splits
Kick. This on-the-spot attack is especially good at defending
yourself from side attackers, and being surrounded in general.
To perform a splits kick, simply press the jump button from
a standing position.
TIP:
This move will leave you vulnerable from the front and behind
– particularly when landing. Try turning in the air
to cover all directions.
Katana Attacks
Katana attacks and combos make up the bulk of your arsenal.
They are faster than jump kicks, and stronger than jabs
and they are what make up COMBO attacks. However, katana
hits can only be launched from a stand still position, so
setting up takes some added effort. You have three basic
quick attacks: a forward vertical strike, a 360 spin attack,
and a right horizontal strike, which are performed respectively
by either pressing forward, forward-left or forward-right
and the shootdodge button at the same time from a standing
position.
If
a quick attack hits an enemy cleanly, you will immediately
and automatically follow up with a COMBO attack. See the
following section for more on COMBOS and other advanced
fighting techniques.